Create your own bespoke online training needs analysis programme
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Training Needs Analysis, Training Board Games and Training Games. 

Your training requirements. Sorted. 

At SOS, we can help SAVE YOU TIME AND MONEY by providing you with an Interesting, Fun and Memorable bespoke game, unique training board game, or a multimedia training needs analysis or modular program to identify group and individual training needs analysis

Our training games and TNA programs are designed and branded for your company around your specific training sessions, whatever the topic, whether it be Stand-alone, Networked or Web-based. 

Training Board Games. Sorted.
Multimedia Training. Sorted
View a demonstration of our software

Board Game Training Uses.

SOS board games can be used to facilitate training and awareness sessions in a number of ways, including:

Extra Blank Cards and Components for General Board Games.

PLEASE SPECIFY WHICH GAME YOU REQUIRE COMPONENTS FOR.

Extra cards.

WHEN ORDERING QUESTION AND ANSWER CARDS, PLEASE SPECIFY WHICH CATEGORY YOU REQUIRE.

Please contact us to place your order today

How to play off the shelf board games

All SOS Training Board Games are designed to raise awareness and make training sessions FUN, ENJOYABLE, INTERESTING and MEMORABLE.

The games can be played in 4 different ways:-

  1. First to reach a total number of points.
  2. A set number of questions to each Team/Individual.
  3. To a set time.
  4. First around the board.
  1. SOS Games can be played by up to 4 Teams or 4 Individuals and 1 Question Master/Administrator (usually the trainer).
  2. Each Team/Individual will place their token on the START square and will start with 20 points.
  3. On shaking the dice, the token should be moved the number of squares corresponding with the number on the dice.
  4. On landing on any of the Category squares, the Question Master will pick a card from the top of the pack representing the category that the token has landed on.
  5. The question is asked to the Team/Individual who will attempt to answer the question offering an answer they believe to be correct.
  6. Each question is awarded 1, 2 or 3 points depending on its difficulty. Points are added for answering the question correctly and deducted for answering the question incorrectly. The Question Master may amend the points for answers at his/her discretion.
  7. On landing on a RISK square, the Team/Individual will have the choice to either take the card or pass it onto one of the other Teams/Individuals. Each RISK card is a positive or negative action. Points are added or deducted accordingly.
  8. On landing on and INCIDENT square, the Team/Individual will be faced with an Incident Scenario. The Team/Individual will then be asked how they would deal with that Incident or Situation and what possible actions could they take to prevent it from reoccurring. The points awarded for Incidents will depend on how well the answer is given. You can add your own specific INCIDENTS to the game, which can be Factual or Fictional .
  9. The winner of the game will be the Team/Individual with the highest number of points at the end of the game.

How To Play Sense Of Safety.

Sense Of Safety is designed to raise awareness and make training sessions FUN, ENJOYABLE, INTERESTING and MEMORABLE.

The game can be played in 4 different ways:-

  1. First to reach a total number of points.
  2. A set number of questions to each Team/Individual.
  3. To a set time.
  4. First around the board.
  1. Sense Of Safety can be played by up to 4 Teams or 4 Individuals and 1 Question Master/Administrator (usually the trainer).
  2. Each Team/Individual will place their token/pawn on the START square and will start the game with 20 points.
  3. On shaking the dice, the token/pawn should be moved the number of squares corresponding with the number on the dice.
  4. On landing on any of the Category squares e.g. Health & Safety, the Question Master will pick a card from the top of the pack representing the category.
  5. The question is asked to the Team/Individual who will then attempt to answer the question offering an answer they believe to be correct.
  6. Each question is awarded 1, 2 or 3 points depending on its difficulty. Points are added for answering the question correctly and deducted for answering the question incorrectly. The Question Master may amend the points for answers at his/her discretion.
  7. On landing on a RISK square, the Team/Individual will have the choice to either take the card or pass it onto one of the other Teams/Individuals. Each RISK card is multichoice with either 2, 3 or 4 answers. All Risk cards are worth 2 points and those points are added or deducted accordingly.
  8. Landing on a CHOICE will allow the Team/Individual to take a question from the category of their choice.
  9. Landing on SPECIALIST, will mean the Team/Individual is asked a question from the bank of questions created specifically for their environment. If no SPECIALIST questions have been added, the Question Master can choose a question to ask that Team/Individual.

The winner of the game will be the Team/Individual with the highest number of points at the end of the game.

SOS Multimedia Functionalities More Detail.

Standard Version.

Fully Comprehensive Training Needs Analysis

This allows the administrator to view all questions and results in the database of the game at the click of a button.
Questions can be sorted by:-

Results can be sorted by:-

In both Questions and Results section each question or result can be entered and a list is offered with the details of each individual or team that answered that question correctly or incorrectly and the dates it was attempted.

Staff Diagnostic Reporting system

By using the questions and results analysis sections, a report can be built up to provide:-

By achieving these reports a Duty of Care is being provided as required by law.

Proof of Knowledge reports

Printouts of each individual's results including a list of all questions answered correctly and incorrectly are available at the end of each game and with each individual or group analysis search.

Individual department question setting

Each individual department, site or training session can have different questions assigned to it from this section. Up to 8 users can log in on the same game and then all play under a different department, site or training session in that game. This ensures that no one is ever asked irrelevant questions and only information that is required for their department or that training session is offered.

Specialist question functionality

Any question can be temporarily removed from its existing question set and placed into the Specialist section. Questions can be removed from any or all of the individual question sets to create a set of questions that may apply to an overall awareness session within a company or an incident to which an analysis of knowledge is required. Every individual entering the game then has to answer the questions in the Specialist section.

Disable Question Functionality

This will allow any individual question to be disabled, or switched off, in any question set. This means that questions sets can still be used, but without the inclusion of those disabled questions. Any question that has been disabled can easily be enabled again and included back into the game.

Finding, Sorting and Printing facility

Each result can be sorted and printed by the use of a Find functionality. A find can be performed on:-

Once found, these results can be viewed as an individual list and analysed using a browse facility.

Settings section

In the settings sections the main settings of the game can be changed to accommodate each administrators/trainers preferences. Settings include:-

Pre-set login

This section allows the administrator/trainer to pre-set each individual or teams name into the program and which training session or department they will be taking part in. If this functionality is not activated, then each individual or team will enter their own name and choose their own department or session on the game login screen.

Certificate Of Achievement

A certificate can be printed off at the end of each game should that individual or team reach the required score. The score and the ability to print certificates functionalities are available in the Settings section.

Archive results section

Any individual result or selection of results searched for in the Find section can be archived into your chosen database. The results will be stored as a text file and can then be imported into any database program for future reference. The information stored will include the questions asked to each individual or team, which category the question came from, the points value of that question and whether it was answered correctly or incorrectly.

Editable Question section

This allows any question in any category/sub-category to be amended and updated in line with new Regulations and Company Policies without the need to return to us.

Add Question section

This allows any number of new questions to be added to any existing question sets/sub-categories at each department/sites' leisure.  Question sets can then also be shared between sites.

Document Link section

This allows any document, graphic, policy procedure, etc. to be added to any question for each individual to read if they do not understand the correct answer to a question, should they so wish.  On answering the question, an INFORMATION button will appear on the screen, clicking on the button, will take them to the document (which can be viewed in any format) on closing the document, they will be returned to the game.  The document can be updated or amended at any time in line with policy changes.

Explanation Screen

Should a player answer a question incorrect, a screen will appear with an explanation as to why the correct answer is in fact correct. This functionality can also be used to provide references as to where further information is available from.

BOTH DOCUMENT LINK AND EXPLANATION SCREEN ARE AVAILABLE VIA THE EDIT QUESTION AND ADD QUESTION SECTIONS.

Group Mode Game

By activating the Group Mode in the settings section of the game, it can now be used to analyse group sessions not only individual sessions.  On clicking on the die, each player moves the same number of squares and is then asked the same question.  When each player has given what they perceive to be the correct answer, the program displays how many players got the question correct and how many got the question incorrect.  Those answering correctly, stay on that square, those answering incorrectly, move back.  On clicking on the die the next time, each player again moves the same number of squares, this time some players are behind others, but are still asked the same question. 

At the end of the game, a group analysis is available by a search facility, for each game, in addition to each individual.

This does not prevent individual analysis, but gives the opportunity to research any weaknesses the group had collectively in that session.

 

Export Results section

This will allow the administrator to export a list of chosen results in addition to archiving sets of individual questions and results.

 

In Addition to the Standard Program The Advanced Version also includes.

The ability to add your own graphical questions.

Graphical questions can be added in the same way as text questions. Any graphic required is placed into the Graphics folder and linked to that question. These graphics can be images from existing training resources, downloaded or scanned from the web, or can be pictures taken on site of safe and unsafe situations. It is possible to include text with your graphic question.

The ability to add your own graphical and visual answers.

Graphical answers can be added in the same way as text answers. Any graphic required is placed into the Graphics folder and linked to the answers for that question. These graphics can be images from existing training resources, downloaded or scanned from the web, or can be pictures taken on site of safe and unsafe situations. You can load a maximum of 4 answers to 1 question but it is not possible to include text with your graphic answer, as text and graphic answers cannot be mixed.

Create your own Question Category section.

In the Standard version of the SOS Training Needs Analysis Program, questions can be added to existing question sub-categories. However the Advanced version will allow you to create your own question sets, or sub-categories and add them to any of the existing main categories. Both text and graphical questions and answers can then be added to your new sub-category question set.

More defined organisational hierarchy, this means that not only can different questions be sent to different departments, but the new version will allow different departments in different divisions on individual sites to have their own questions.

e.g. due to different machines, and Engineer in Department A on Site 1, may have slightly reworded questions to an Engineer in Department A on Site 2. The questions can then be tailored to each division on each site.

This is only and example and not meant to suggest that different machinery is used on any of the sites.

Training Uses.

The most common use for the SOS Multimedia Training Games is of course the Training Needs Analysis functionality. This is designed to provide you with a fully comprehensive diagnostic report on who knows what and where training is required.

but the SOS Multimedia Training Games have many other uses in the training environment including:-

All SOS Multimedia Training Games are available as Stand-alone, Localised Network or Web-based versions.

Technical Requirements.

Stand-Alone Version

Local Network Version.

As the stand-alone version requirements but with Local network server Facilities.

Web-Based Version.

The SOS Training Needs Analysis Program Features.

The SOS Training Needs Analysis Program will allow you to:-

The SOS Training Needs Analysis Program will provide you with:-

If you choose the Web-based version of The SOS Training Needs Analysis Program, we will collate the results analysis for you and email you a monthly or quarterly report as proof of who has used it, a breakdown of the questions answered incorrectly and a recommendation of where training is required.

SOS Multimedia Functionalities

The standard SOS program includes:-

The Advanced SOS program includes all functionalities in the Standard version but also:-

Downloads



Adobe PDF FileMultimedia Training Games User Manual.



Adobe PDF FileAssessED User Manual



The document require Adobe® Reader, which is a free download available here.

SOS Modular Program Features.

The SOS Modular Program will allow you to:-

All results are then sent to the program database for analysis, which can be accessed by you at any time. The system will also generate a plain-text activity log for each session and store it ready to email to specified locations.

Available as:- Web-based, localised network or stand-alone versions.

If you choose the Web-based version of The SOS Modular Program, we will collate the results analysis for you and email you a monthly or quarterly graphical report giving you proof of knowledge of who has used the program, a breakdown of the questions answered correctly and incorrectly and a recommendation of where training is required. We will also email reminders for individual refresher courses and re-training sessions, to key personnel within your company or organisation. The SOS Modula program also benefits from all the functionalities of the SOS Training Needs Analysis Program.